![]() ![]() What’s more, you’ve got to do all of this on a budget, for which you’re responsible. Balancing all of this – making sure they’re watered, fed the right type of food, that they’re clean and happy – becomes quite the task. Play time in the garden can usually sort that out, which takes the form of a mini-game. If you mix up pooches with competing needs, they will get stressed out (something you’ll notice in the way they move in their area) and their happiness will fall. Some dogs don’t get on with other puppy pals and others have conflicting traits, like putting a loud dog with a jumpy dog. Many kennels allow you to put 2 or more dogs together. You’ll need to bath and brush each animal eventually, but how regularly will depend on how well you keep on top of cleaning their living space.Įven when they’re fed, watered and clean, it’s important to consider a dog’s unique quirks too. The longer a dog is in their kennel with their poo, the quicker they get dirty. Picking up their mess with a pooper scooper is also essential. Dogs being dogs, they’ll wolf down whatever food you give them – but if it doesn’t agree with their stomach, they’ll quickly fill their housing with poops. Of course each dog needs water and food, but each dog has a preference of what type of nibbles they like. Each dog that arrives at the shelter is unique, identified via a named file that can be viewed with a click of a button. The opening story chapter of the game acts a whistle-stop tour/tutorial to looking after dogs. This is all done from a design view which can take a bit of getting used to and even then, is a tad clunky. As you progress, you can expand the building and redesign the layout of the rooms to be as efficient as possible. It’s initially an empty shell with nothing but the essentials to get you going, sans any kennels which you pick and place yourself which also dictates your capacity. You build this shelter from the ground up. ![]() A few days later, having impressed the manager of the dog’s home, the mayor of the city arrives and offers the protagonist the manager role of a new shelter that they’re setting up. ![]() Inspired by these events, the protagonist decides to help out at the local shelter. Having plastered the local dog park in posters, the lost dog is quickly reunited with its owner. There’s no collar and the local dog’s home is full, so the protagonist takes them in while they search for the dog’s owner. It’s a stray dog that’s energetically bounding around in their yard. As they unpack their boxes, the pair hear barking coming from their garden. In the game, you play as a player created character (chosen from a series of pre-sets) who has just moved to the city alongside their puppy pal (again, chosen by the player). As I learnt during my preview session with this game, To The Rescue is inspired by a series of real world events that occurred to some of the Little Rock Games team. ![]()
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