![]() ![]() Now, all of the changes in this update are really positive, but it is still important to consider them in the wider context of VR gaming, as well as Owlchemy’s other releases.Īt present, these new accessibility updates have only been added to Cosmonious High, Owlchemy Labs most recent release, and not to any of their back catalogue of VR releases. Iconography has been changed and improved to help make navigating the game easier for anyone who struggles with reading in game text, and more visual tutorials have been added to help any player who finds it easier to learn by following along with visual prompts.īeyond those changes, the newest update also makes character pronouns more clearly visible next to character names while playing. ![]() This helps to ensure that players do not find themselves in a situation where an item, interactable, or button is out of their reach, or line of sight. This comes alongside a bunch of situational changes to the game, so that even if a player is not explicitly playing the game using only one controller, scenes are often by default complete that way.Īdditionally, to better support seated play, Cosmonious High now includes handles on every table, desk, or similar surface, allowing their heights to be changed on the fly. So, what changes does the update actually make to Cosmonious High? Well, one of the major changes provided in the update is a one handed mode option, which allows the entire game to be played start to finish using a single controller rather than two. We recently published an episode of Access-Ability all about that very topic, and it’s rare to see that directly acknowledged by game developers. We’re going to talk about what it gets right, what we still hope to see fixed, and how these kinds of changes help disabled gamers play VR titles.įirst up, before getting into any of the specific changes in the update, I want to note how nice it was seeing Owlchemy Labs acknowledge in their trailer that accessibility options need to consider both players with permanent disabilities, as well as those with temporary or situational disabilities. ![]() So today, on Access-Ability, we’re going to be talking about Cosmonious High’s new accessibility update. Given how popular developer Owlchemy Labs games are, and how inherently inaccessible VR games often are, I was surprised by just how positive their newest accessibility update seems to be. I do like both Job and Vacation Simulator, but I'm really close to refunding Cosmonious High due to being targeted only small kids - but I've chosen to keep this game for my son.During last week’s E3-Ish Upload VR showcase, it was revealed that Cosmonious High has now received an accessibility update, focused on making the game more playable by a wider range of disabled players. ![]() Cosmonious High, on the other hand, feels more ‘made for children’ than not-more so than the ‘family friendly’ Job Simulator & Vacation Simulator." I’d call a movie like Finding Nemo ‘family friendly’ while it’s appropriate for kids, adults can enjoy it just as well. When I imagine an actual high-schooler playing Cosmonious High I envision a lot of eye rolling.Īnd I think it’s important to here to make the distinction between ‘family friendly’ and ‘made for children’. And while there’s no problem with games for kids, it’s an odd audience to target considering the game’s key platform, Quest 2, is explicitly for kids 13 and older. The world as portrayed feels like a pre-teen’s notion of what a fantasy high school could be like. "In fact, Cosmonious High overall feels like a game designed for children. Road To VR also just confirmed this is a game for small kids: I'd say it's perfect for kids aged 5 to 10. Note that Cosmonious High is made for small kids, not even teenagers. Note that the trailer above shows the PC version - only the PC version has the nice detailed real-time shadows like shown in the above trailer. ![]()
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